1. Here… Finally finished most Macro modelling for the scene. Also, added vines (a free ivy generator, just set up, click and grow! Download free here), cleaned most meshes, and finally imported them into Softimage to run through UV’s and textures in Mudbox/Paint.net among other programs. I will add more geometry and objects when needed (obviously built in TS and exported later, it’s easy there), and will also work with Vue for more foilage. Most backgrounds are actually being made by hand/painted and will be projected through different cutout type background layouts.

    The sky I will probably make a few 360 maps from Vue, and throw them into half spheres.

    I will also freeze the trees, as you can integrate Vue to Sofimage, but I am not sure how the renders will be.

    Tutorialwise.. I need to start cramming in knowledge of hair, grass, foilage, textures, geometry painting, etc. I also should start learning ICE in softimage, which looks incredibly powerful!! But littly by little. It’s Christmas season, and the year’s work is over.. just take it chill…….

     

  2. This is what I’m working on now. A whole back yard/park/garden/miniature world for a miniseries of 20 minutes each. The idea is to have an awesome background, and never have to render more than a couple of frames, then rig seperate lights to the characters and render them over shadow catchers. With postprocessing, I compose the lot, thus making the render times lower. This is being mostly built in TS, cause I like the render engine with it, shadows and lights aid creativity. =) 

     

  3. This is a little scene I made in Autodesk’s Softimage. It is for a little painting scene for the colour orange in the kids program I’m interning on. I have been learning this program for work, as it’s what they use at work. It was a good little exercise to texture everything, and learn some lighting and some false effects. The guy asked me for light on the white background, which sounded redundant, so I made yellow “lights”. Softimage is not as user friendly as Truespace, but it is stabler as a program, very robust. I have yet to still figure out how to make good textures. All the models were made in Truespace all in no time.. I like that program.

    All in all, still learning, still learning.

     

  4. Here is the lemon / aqui esta el limon.