1. With 3D…… depth is key, and this work of art has it!

    (Source: hyperuniverse, via plutodirt)

     

  2. This is a continuation of my look and development for my own little project, something I’ve had cooking ever since I was 17. The colours are not final and I’m not sure how the whole thing will look in the end, but it’s going to come on, and it should work out nicely. I’m finding the compositing in Blender to be powerful, and I like what I can do with it.

    But what do you think?

    draisestruespaces:

    This is the final scene, and first Look Development for the series of mine. The table and chairs is not a final prop, but it was for a the trueSpace community. I played a lot with Blender and it’s compositing nodes to later get the depth of field and other effects.

     

  3. This is a little screen shot of my project I’m working on! I’m 30 seconds into the Pilot Episode, a whole minute of trailer and…. all in 2 weeks……. bah….. I need to step it up. I have 8 minutes to produce before we can land any good contracts!! 

     

  4. A plane I made! I have to clean the top parts of the plane’s box a bit, and maybe work on the size a bit more, but it’s nearly done! Lover rendering with game engines..

     

  5.  

  6. Before the implemented architecture (tube bridge, etc)

     

  7. There is a project to this. Did it partly for fun, the challenge and a small competition with friends on a forum.

     

  8. DONE! What a race! Did this today, one day for this! had fun. Mostly done in trueSpace.

     

  9. I have finally spent most of the day working on finetuning the fish rigs, learning some ICE programing in Softimage to make some spring based mesh reactions to simulate water without particles. And last but not least, started rigging the bird. Each time I’m squaring my knowledge about rigging and the use of Softimage. i spend half my day studying and experimenting. But I need to step up the pace….

    Oh, and there isa  problem with the grass texture. Gotta fix that..

     

  10. My little flowers in there place!!! =)

    I’ve worked more on the passess and it’s getting better. I am still thinking about the animation pipeline, because the whole scene file is huge. So I may just make a seperate animation file for the rest and see how it goes. But I’ll see…………. There must be a way to make things lighter on system loads. Render is ok, it’s just the refreashing of the scenes that take up memory. Silly OpenGL. 

    I would love to implement some final gathering, but we can’t afford the extra render times………. it does look fine tho don’t you think?