I'm Ondraise, and I do 3D, Dj mixing and many other things. I'm from New Zealand and Colombia, and it's a cool story. This blog will have images and content produced by me, and maybe even info on my upcoming short film. Other than that, it will contain music (drum and bass, dubstep, minimalistic, breakbeat, trance, progressive trance, etc) that I like, and images, quotes and art I also like. Occasionally I will reblog or blog what I find on the internet or talk about my life progress. Hope you enjoy.
Soy Ondraise, y hago 3D, DJ mesclas y otros cosas. Soy mitad Colombiano y mitad Neo Zelandes, es un gran cuento. Este blog contiene imagenes y contenido producido por mi, y repente mi musica favorita (drum and bass, dubstep, minimalistic, breakbeat, trance, progressive trance, etc) y imagenes, dichos y arte que igual gusto. De repente voy blog o reblog lo que encuentro en el internet o hablar de mi progresso en la vida. Espero que lo desfrutas!
**None of the pictures provided are of me, but mainly come from the internet. If otherwise stated, I do not take ownership of the following works of art.
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**Ningun de los picturas mostrados son de mi, pero vienen mayormente por el internet. If otherwise stated, No soy dueño de ningun obra de arte, sin embargo digo en cambio.
With 3D…… depth is key, and this work of art has it!
(Source: hyperuniverse, via plutodirt)
This is a continuation of my look and development for my own little project, something I’ve had cooking ever since I was 17. The colours are not final and I’m not sure how the whole thing will look in the end, but it’s going to come on, and it should work out nicely. I’m finding the compositing in Blender to be powerful, and I like what I can do with it.
But what do you think?
This is the final scene, and first Look Development for the series of mine. The table and chairs is not a final prop, but it was for a the trueSpace community. I played a lot with Blender and it’s compositing nodes to later get the depth of field and other effects.
This is a little screen shot of my project I’m working on! I’m 30 seconds into the Pilot Episode, a whole minute of trailer and…. all in 2 weeks……. bah….. I need to step it up. I have 8 minutes to produce before we can land any good contracts!!
A plane I made! I have to clean the top parts of the plane’s box a bit, and maybe work on the size a bit more, but it’s nearly done! Lover rendering with game engines..
There is a project to this. Did it partly for fun, the challenge and a small competition with friends on a forum.
I have finally spent most of the day working on finetuning the fish rigs, learning some ICE programing in Softimage to make some spring based mesh reactions to simulate water without particles. And last but not least, started rigging the bird. Each time I’m squaring my knowledge about rigging and the use of Softimage. i spend half my day studying and experimenting. But I need to step up the pace….
Oh, and there isa problem with the grass texture. Gotta fix that..
My little flowers in there place!!! =)
I’ve worked more on the passess and it’s getting better. I am still thinking about the animation pipeline, because the whole scene file is huge. So I may just make a seperate animation file for the rest and see how it goes. But I’ll see…………. There must be a way to make things lighter on system loads. Render is ok, it’s just the refreashing of the scenes that take up memory. Silly OpenGL.
I would love to implement some final gathering, but we can’t afford the extra render times………. it does look fine tho don’t you think?